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The Misshapes

Annihilation Day

ebook
1 of 1 copy available
1 of 1 copy available

Sarah Robertson's less-than-super powers relegated her to a group of misfit heroes known as 'Misshapes', who banded together to save their town of Doolittle Falls. Now, after an exciting summer fighting storms, Sarah returns home a different girl in the second book in this heroic series.
Doolittle Falls is in chaos, and with the election of a new President, things take a dark turn. Heroes are given extraordinary freedom with results that are less than super - and certain people have a vendetta against Sarah's mom, aka Lady Oblivion, and the entire Robertson family. Johnny and Alice are too preoccupied with their band to help, Freedom Boy is off shooting a movie, and Butters is in a Karaoke battle of epic proportions, so Sarah takes the investigation into her own hands, and must uncover the true reason behind her mother's turn from Hero to villain.
Soon Sarah discovers a devastating secret that could topple the nation, and if Sarah and the rest of the Misshapes don't stop this looming threat, the world as they know it faces annihilation. The adventure continues in one of the coolest new adventures series for Young Readers, The Misshapes leap off the page like your favorite comics.

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    • School Library Journal

      December 1, 2015

      Gr 6-10-Flynn (pseudonym for writing duo Stuart Sherman and Elisabeth Donnelly) continues the catalogue of the teenage mishaps of Sarah Robertson, a Misshape who wields untrained dominion over weather forces. This second installment tackles the frenzy of the latest U.S. presidential election and its ripple effect into the quaint hamlet of Doolittle Falls. Sarah spends her time managing the personal dramas of her deadbeat brother, absent dad, and secretive best friend, while worrying about the suspicious partnership between fully fledged Heroes and powerful politicians. Though the cast of characters are encouragingly diverse, the protagonists suffer from too little development, and readers will be left craving more about these talented teens and their unique powers. Sarah takes steps to explore her own skills, but only when her male crush (a weather-working Hero named Sam) encourages her, at all other times remaining fearful of her abilities. Disappointingly, this volume fails to carry the spirit of The Misshapes: The Coming Storm (Polis, 2014), in part because there are frustratingly few details until late into the book regarding corrupt corporation PeriGenomics or of reported supervillain Lady Oblivion's abrupt disappearance. Teens are required to rely on the tension built up in the first novel to maintain their interest here, and new readers will not find any clues to the story arc, past or present. The writers wait too long to move the story along, instead creating a novel-length press of the pause button. VERDICT A lukewarm sequel to the previous energetic series opener.-Chelsea Woods, New Brunswick Free Public Library

      Copyright 2015 School Library Journal, LLC Used with permission.

    • Publisher's Weekly

      October 13, 2014
      Writing as Flynn, first-time novelists Stuart Sherman and Elisabeth Donnelly make a strong debut with this trilogy opener, set in a world populated by superhumans. Fifteen-year-old Sarah Robertson can control the weather with her emotions and yearns to attend Hero Academy, where she can train to be a full-fledged Hero. Instead, her lack of control, coupled with her mother being an infamous supervillain, brings her rejection and assignment to the local high school. But as Sarah meets other so-called Misshapes rejected by the Academy, she makes new friends and finds her own self-worth and confidenceâwhich comes in handy when the outsiders catch wind of a plot to rid the world of Misshapes and others deemed unworthy. The authors conjure a world teeming with intriguing characters and unusual powersâthe abilities to turn liquid into alcohol or conjure spectral backup singers are among those represented, a welcome deviance from more typical power sets. Stilted bits of dialogue and narrative occasionally mar the story, but the book never loses its sense of wonder and excitement. Worthy of the comics it takes inspiration from. Ages 10âup.

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  • English

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